![]() SetLinearVelocity ( Vector2 value, bool updateConnectedObjects) ![]() SetAngle (float value, bool updateConnectedObjects) SetWorldPosition ( Vector2 worldPosition, bool updateConnectedObjects) SetWorldPosition ( Vector2 worldPosition) Public Member Functions inherited from IObject Removes a trigger object to activate when this is triggered More. RemoveTriggerObject ( IObjectTrigger trigger) Sets all trigger objects to activate when this is triggered More.ĪddTriggerObject ( IObjectTrigger trigger)Īdds a trigger object to activate when this is triggered More. Gets all trigger objects to activate when this is triggered More. Sets the trigger's script method to run when triggered More. Gets the trigger's script method to run when triggered More. Triggers the object if it is enabled and returns true if successful. NOTE: Disabled triggers can't be activated on startup. Sets if the trigger activates on startup. Public Member Functions inherited from IObjectTriggerĮnables or Disables the trigger. Sets the sound ID to be played when this trigger is activated. Gets the sound ID to be played when this trigger is activated.
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